Horizon Zero Dawn & Forbidden West Horizon Forbidden West Recapturing that magic has been Ubisoft’s main concern with the series going forward, but these ten games like Far Cry will give you a similar kick without feeling like the retreading of well-worn ground. It is this template that subsequent games have followed ever since because it’s these ingredients that players have ultimately fallen in love with. Far Cry 2 had been a relatively sober meditation on the nature of war and the ethics surrounding profiteering (when things weren’t exploding or you weren’t pulling nails from your hands), but FC3 took off the stabilisers and made things go boom to the pulsating sound of Skrillex and Damian Marley. What made Far Cry 3 (and in fairness, quite a few other instalments in the franchise) so special was the game’s sheer lunacy. At least it was until it became clear that Ubisoft had run out of ideas and instead decided to rehash the template from the beloved third game time and again in the vain hope that nobody would notice. Either way, once the hyperbole has been forgotten and the game finally has to prove itself in front of a paying audience, there's little doubt that this will establish itself as a superior, grown-up console shooter.Far Cry is a great series. Indeed, Sony themselves are at pains not to compare the game to Halo and instead say that it's actually more akin to the likes of Call of Duty. There's a selection of exclusive multiplayer maps along with an assortment that will be familiar from the main single-player game.īased on the early levels that we've played, Killzone may not revolutionise PlayStation first-person shooting in the same way that Halo did for Xbox. Which, if nothing else, is a good party trick.Īside from the single-player experience, much of the game's focus will be on multiplayer modes, which offer both two-player offline gameplay and 16-player online shooting shenanigans. We even managed to shoot one member of the Helghast in the face at point-blank range and he still didn't die straight away. While it's possible to take them out with a single head shot when using the sniper rifle, most of the time you have to pump them full of lead before they even flinch. Put simply, they just don't die quickly enough. We can only hope that developers Guerrilla will address this prior to release.Īlso frustrating is the balancing (or lack thereof) as regards to executing adversaries. While it's occasionally apparent in some early missions, during the level set in the park it's absolutely chronic. What is worrisome, though, is the pop-up and clipping. Chuck a grenade down a corridor, for instance, and you'll see windows shatter and water coolers explode. Cheers.īack on the visual side of things, there are some lovely effects. Indeed, even though you always begin missions accompanied by the rest of your troupe, they're fairly reticent and, if you try to encourage them to edge in front of you, they'll instead just hover behind you like sulking teenagers after telling you to feel free to go ahead. So you've no excuse for shooting members of your own party, unless you decide that their attempts at covering fire are so cack-handed that you're better off slaying them and nicking their ammo instead. Instead, you're faced with seemingly endless hordes of Helghast soldiers, identifiable by (a) their glowing orange goggles and (b) the fact that your reticule turns red every time you aim at them. The overt lack of sci-fi laser guns or aliens helps, too. Instead, Killzone offers a far grittier and, frankly, realistic-feeling experience. But with its plethora of recognisable locales (semi-ruined subway stations, abandoned office blocks) it's far from the over-the-top post-apocalyptic hellscape that many futuristic shooters go for. Later levels include a lush park that is crawling as much with Helghast as it is with cherry blossom (Lugar's silencer comes in very handy here, allowing you to pick off enemy soldiers one by one) and the remains of an enormous shopping mall, that also doubles up as a convenient location for an enemy gunship to dispatch abseiling troops.īy this point in the game, you'll have garnered a feel for its gratifyingly bleak aesthetic. You'll soon make it on to city streets where a sniper rifle allows you to pick off enemies from pleasingly lengthy distances (simply click R3 to zoom in and out). Although anything that saves you from having to read a manual sounds good to us. Proceedings kick off in a trench-based scenario which essentially is little more than a training level that gives you the chance to pick up the basics of the interface.
0 Comments
Leave a Reply. |